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- on mouseDown
- global myhand, qut
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of cast "dnSLIDE"
- else
- set the castNum of sprite clickOn() to the number of cast "SLIDE"
- end if
- updateStage()
- end repeat
- set qut to 0
- set myhand to field "zSelected"
- repeat with n = 1 to 12
- if (line n of myhand = EMPTY) or (qut = 1) then
- exit
- end if
- set showbook to line n of myhand
- play frame 60 of movie showbook
- end repeat
- set the castNum of sprite clickOn() to the number of cast "SLIDE"
- updateStage()
- end
-